Projects
Overview
These are some of the projects that I have worked on in the past. Some of these are personal projects, while others were done for classes or internships.
While the home page has a recent and relevant project showcase, this is a comprehensive collection of my projects.
Each project has it's own page as well that goes into more depth about it's purpose, what I learned, as well as personal challenges and experiences.
I've recently completed my biggest project yet, my LeetCode discord bot. It is a Discord Bot that was designed to facilitate coding practice and friendly competition among users. Please check it out!
Current Projects
Comprehensive List
Software Development
Game Development
Web Development
Bots
Systems Programming
Utilities
Software Development
UnitED Calculator
Calculator that performs calculations across different unit types.
- Followed an agile (Scrum) process to create a complete software product
- Worked with a team of 5 using Git and GitHub
- Utilized software design principles and worked to maximize cohesion and minimize coupling
- Worked with a stakeholder to refine requirements
Navigation Application
Navigation Application with real-time updates, map matching, and route relocation
- Used object-oriented principles to model geographic shapes, street segments, and intersections
- Applied design patterns such as the Observer, Model-View-Controller, and Strategy
- Developed interactive visualizations using Java Swing and Java 2D graphics
- Utilized pathfinding algorithms (Djikstra's and Bellman Ford) and GPS data parsing for dynamic routing
- Developed map matching and route relocation features to adjust routes based on real-time data
Game Development
Godot Playground
Playground focused on the development on modular and scalable Godot systems.
- Utilized state machines to implement advanced systems
- Took advantage of development patterns such as the Component pattern, Observer, Strategy, and Singleton
- Learned more about Linear Algebra, game physics, animations, and user input handling
Solar Charged
Solar Charged is resource management tower defense. It is a game jam project for the Kenny Game Jam 2025.
- Used state machines to manage game logic for enemies, levels, and towers
- Used Godot's signal system for event handling (Observer pattern)
- Completed an entire game within the time constraints of the jam (48 hours)
Web Development
Portfolio Website
Website that was created to showcase my projects and skills.
- Created a sleek and modern design focused on simplicity
- Created a responsive design
Pantry Panic Website 
Website that provides you recipes based on the ingredients available.
- Worked with a partner using Git
- Created a responsive design
- Leveraged API calls to display data
Bots
LeetCode Discord Bot

Discord bot that facilitates active LeetCoding and contest participation.
- Designed, created, and maintained a live service product used in various discord servers
- Used the LeetCode API to get related information
- Utilized software design patterns such as the Observer pattern to manage events and notifications
- Self-hosted the bot 24/7 on a Raspberry Pi
Systems Programming
Duke Shell
Unix-style shell with custom utilities, piping, and environment variable management.
- Built interactive + batch shell modes using fork(), exec*(), and dup2()
- Created custom versions of ls, chmod, head, cat, env, and more
- Implemented piping, variable parsing, and command chaining
- Wrote scripts to test shell behavior and validate output
DHCP Client & Server
Simulates DHCP client behavior with custom BOOTP packet encoding, option parsing, and raw UDP communication.
- Built full DHCP discovery process using raw socket programming and UDP messaging
- Parsed and constructed BOOTP packets with custom struct handling and byte-level manipulation
- Implemented option field parsing for key DHCP fields (subnet mask, router, lease time, etc.)
- Simulated client-server interaction for IP address negotiation and configuration
Utilities
Mad Zip File Compression Utility
Custom file compression utility using Huffman Coding, comparable to 7-Zip and gzip.
- Built Huffman Trees using a deterministic Min-Heap for consistent encoding/decoding
- Wrote comprehensive unit tests to ensure accurate compression and decompression
- Serialized compressed data into custom objects storing frequency maps and encoded bitstreams
TXTMET Utility
Command line utility to provide certain metrics of a TXT file.
- Used
getopt
to implement command line functionality - Implemented appropriate error handling based on input